About Me:
My skillset ranges across both the artistic and technical sides of VFX, using both 2D and
3D software. Most recently, I have been at UNIT9, applying these skills inside of a VR
settings.
I have had to use a great deal of ingenuity to come up with solutions for this for the most
part non-standardized side of Visual Effects, creating custom workflows, developing the
internal pipeline and creating tools/gizmos for other artists to use.
Whilst at University, I became very interested in the inner workings of Visual Effects,
trying to learn how to both use and develop extensions to hone my programming
experience (something I've been practicing for the last 10 years) inside of Maya, Nuke
and Houdini.
Work Experience:
ATD (Double Negative)
2016 - Present
After enjoying my time at UNIT9, I switched to an exclusively developer role at Double Negative,
switching from using primarily Nuke to jumping between Maya, Houdini, Clarisse and Nuke.
Along with this switching from advertising to feature film.
Helping assist Pipeline TDs
Fixing bugs / Adding features to the current pipeline
Managing problems as they come on the fly, which can manifest itself as anything from shot debugging to coding
Implementing / Creating show specific requests
Nuke Compositor (UNIT9)
2015 - 2016
After initially interning at UNIT9, I was offered a place on their paid internship program,
primarily using Nuke, however depending on what the project needed, adapting to other work flows
and software.
After finishing my time interning I was brought on full time as a Junior Nuke Compositor.
Handling shots from start to finish
Keying, Compositing, Rotoscoping (Both traditional 2D and 360 Video)
Stitching 360 videos, including complex ones
Programming in house tools, scripts and gizmos to help production (generally in Python, occasionally jumping to C/C++ where appropriate)
Developing workflows for situations which previously didn't have one
Working to the fast work pace of advertising to help meet needs
Intern (UNIT9)
2015 - 2015
Unit 9 is a multidisciplinary production company that work in the fields of Films, Advertising, Games and VR.
While there I spent my time in the films office, which deal primarily with films and postproduction for adverts.
This allowed me to have a better insight to how the company operates in its day-to-day operation.
Making sure everything in the office is in order
Practically solving solutions without direction
Assisting the production in researching, running and managerial tasks
Assisting the production team with casting and running on a shoot
Assisting the post production team with clean up within Nuke
Working to the fast work pace of advertising to help meet needs
BFX (Bournemouth University)
Lead Compositor / Technical Specialist
2013
BFX is designed to celebrate and promote the visual effects and animation industry, inspire the
next wave of talent and share the latest knowledge. Launched in summer 2013, the best VFX and
animation students across the country took part in a 6-week competition.
Working efficiently as part of a team.
Effectively communicating problems and then addressing them.
Independently finding and fixing problems.
Creating automatic work flows to help optimize timescale.
Working to a very tight deadline.
Le Voir and Co Limited / RAMP
Web Designer & Developer
2012 - 2013
Peter Le Voir provides advice at the start up, growth and exit stages of a firm's development;
and can become Director if invited and appropriate.
RAMP is a website that provides styling and fashion tips for those with impairments or those
who are just interested in fashion.
Communicating with the client to meet their specific needs.
Efficiently correcting problems and implementing changes.
Producing documentation for the end user.
Working to deadlines efficiently.
Education:
2012 - 2015
BA (Hon) Animation (Ravensbourne)
This course teaches the knowledge and skills appropriate to careers in 3D and traditional animation.
2011 - 2012
UAL Diploma in Foundation Studies (Art & Design) (Ravensbourne)
This course allowed me to experience a broad range of subjects such as Graphics, Lens Based Media,
Fashion and 3D Development.
Skills:
Software
Microsoft Word / Excel / Powerpoint / Outlook
Adobe Photoshop / Illustrator / Flash / Premier Pro
Autodesk Maya / SideFX Houdini / The Foundry Nuke
Programming
C / C++ / x86 asm / PHP / MySQL / SQLite / Python / Java / Actionscript / Javascript / HTML / CSS
Art based skills
Fine arts / Animation / Concept Art / Storyboarding / Logo design / Typography
Compositing / Rotoscoping / Simulations / Prototyping / Pattern Cutting / Sewing